CoreFrame Developers
β—‚ Back to Portfolio
Scripting / Full Game Development / Building / UI Design β€’ 05/21/2026

Brown Theme Clicky Keyboard Tower

Project Overview

This project showcases the development of Brown Theme Clicky Keyboard Tower, a Roblox obby inspired by mechanical keyboards and clicky switch aesthetics. The goal was to create a skill-based platforming experience that challenges players through a variety of jumps, obstacles, and progression-focused gameplay while maintaining a consistent visual theme. The tower features numerous custom-designed sections built around keyboard-inspired assets, including keycaps, switches, cylinders, narrow pathways, and precision jumping challenges. Each obstacle was carefully placed to create a balanced difficulty curve that gradually introduces more demanding mechanics as players advance through the course. A structured checkpoint system was implemented to improve player retention and progression. Visual indicators, directional layouts, and a consistent color palette help players navigate the tower while keeping the experience clear and engaging. The brown-themed design creates a unique identity that stands out from traditional obby environments. Overall, the project delivers a polished and enjoyable Roblox obby experience that combines keyboard-inspired visuals, challenging gameplay, structured progression, and thoughtful level design to create a rewarding experience for players of all skill levels.

Build Something Similar
Featured Portfolio Item

Project Assets Preview

Gallery Quick Link Preview
Gallery Quick Link Preview
Gallery Quick Link Preview
Gallery Quick Link Preview
Gallery Quick Link Preview
Portfolio

Explore Other Past Works

Custom Steal A Brainrot Game (Steal A SCP)
03/22/2024
Scripting / Full Game Development / Building / UI Design / Modeling

Custom Steal A Brainrot Game (Steal A SCP)

I made this custom steal a brainrot roblox game named as Steal A SCP. so it has 20+ Custom Units (3d Modeled). He Payed 30Usd per model + animations.

View Project β–Έ
πŸ” Food-Themed Troll Tower Obby
02/17/2026
Scripting / Full Game Development / Building / UI Design

πŸ” Food-Themed Troll Tower Obby

πŸ” Food-Themed Troll Tower Obby is a vertical obstacle course designed to combine playful visuals with challenging, unpredictable gameplay. The project focuses on delivering a fun yet chaotic experience where players progress through a tower filled with food-inspired stages and β€œtroll” mechanics that test both skill and patience. Each level introduces unique obstacles such as moving platforms, directional paths, fake-outs, and sudden traps designed to surprise players. The tower is structured to maintain a steady difficulty curve, while troll elements add unexpected twists that keep gameplay engaging and memorable. A key feature of the experience is the food collection system, where players gather items throughout the tower to unlock a final boss battle. This adds a sense of progression beyond simply reaching the top, encouraging exploration and replayability. The environment design uses clear layouts and color variation to help players navigate complex sections while maintaining a cohesive food-themed aesthetic. Special attention was given to balancing frustration and funβ€”ensuring troll mechanics feel fair and rewarding rather than discouraging. Overall, Food-Themed Troll Tower Obby delivers a dynamic and entertaining experience that blends humor, challenge, and progression into a highly replayable tower format.

View Project β–Έ
[🌊] 100 Player Floor Is Tsunami
04/28/2026
Scripting / Full Game Development / Building / UI Design

[🌊] 100 Player Floor Is Tsunami

This project showcases the development of [🌊] 100 Player Floor Is Tsunami, a fast-paced multiplayer Roblox experience centered around survival, competition, and dynamic events. The goal was to create an engaging game where up to 100 players compete in real-time while reacting to a constantly rising tsunami. The map features a structured environment with multiple areas, including interactive hubs, obstacle zones, and vertical escape paths. Players must quickly navigate through parkour elements, mazes, and platforms to avoid the rising water, creating intense and unpredictable gameplay moments. To enhance engagement, the experience includes interactive UI systems such as a shop, trails, gifts, VIP features, and social elements like invites. Special actions like β€œKill All” and β€œNuke” add chaotic gameplay twists, encouraging player interaction and replayability. A key focus of the project was balancing performance with large player counts. Optimization techniques and clean layout design ensure smooth gameplay even with many players active simultaneously. Visual clarity and navigation were also important challenges, solved through clear pathways, signage, and open map design to help players quickly understand objectives during high-pressure situations. Overall, the project delivers a polished and highly replayable multiplayer experience that combines survival mechanics, social

View Project β–Έ
Animations Project
02/20/2022
Scripting

Animations Project

I made a fully functioning swim system, combat system, and made the enemies have custom walking animation + combat system.

View Project β–Έ