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Scripting / Full Game Development / Building / UI Design 02/28/2024

Escape The Temple Obby

Project Overview

I made this game with a Mexican youtuber and he really liked escape temple games since it attracted views and his fan love the game.

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Simple Tower Obby – Yellowish Theme
02/21/2026
Scripting / Full Game Development / Building / UI Design

Simple Tower Obby – Yellowish Theme

This project was developed for a client seeking a clean, minimalistic tower-style obstacle course with a consistent yellow-toned aesthetic. The goal was to create a vertically structured obby that feels simple in design but progressively challenging in gameplay, encouraging players to climb from the base to the top through multiple layered stages. The tower features a compact, multi-floor layout enclosed within a tall structure. Each level introduces different obstacle variations such as narrow jump pads, angled ramps, moving platforms, cylindrical jumps, thin balance beams, wall wraps, ladder sections, and rotating or timed platforms. The course gradually increases in difficulty as players ascend, requiring better timing, precision, and spatial awareness. A key objective was maintaining visual consistency. The client requested a predominantly yellow/beige theme to keep the design clean and distraction-free. To achieve this, a unified color palette was used across platforms, walls, and props, with subtle variations in texture to prevent the environment from feeling flat. Minimal accent colors (such as green grass platforms and white markers) were strategically placed to guide players without breaking the aesthetic. The final result is a streamlined, visually cohesive tower obby that delivers engaging vertical progression, balanced difficulty, and a clean yellow-themed design

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Jungle Themed Obby
02/19/2026
Scripting / Full Game Development / Building / UI Design

Jungle Themed Obby

This project was created for a client looking to develop an engaging, visually immersive jungle-themed obstacle course (obby) experience. The primary goal was to design a fun yet challenging 60-stage progression system that encourages replayability while maintaining a vibrant and adventurous jungle atmosphere. The obby is set within a lush canyon environment featuring flowing rivers, rocky cliffs, dense foliage, oversized jungle plants, wooden bridges, swinging platforms, stepping stones, moving obstacles, and elevated stone pillars. Each stage introduces varied mechanics such as disappearing paths, rotating logs, narrow balance beams, suspended platforms, and vertical climbing sections to keep gameplay dynamic and progressively challenging. One of the key challenges was balancing visual density with clear player navigation. The jungle environment includes large trees, cliffs, and layered vegetation, which risked obscuring important paths. To solve this, bright red directional arrow pads were used consistently to guide players while maintaining the natural jungle aesthetic. Platform spacing and camera angles were also carefully tested to prevent frustration during jumps across tall pillars and narrow bridges. Performance optimization was also important due to the heavy environmental detailing. Asset scaling, smart prop placement, and efficient part usage ensured smooth gameplay

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Custom Tower Defense | TD Beans
01/29/2023
Type: Scripting / Full Game Development / Building / UI Design

Custom Tower Defense | TD Beans

Project Inclusions: - 100+ Units (With VFX, Animations, Data) - 30+ Skins - 30+ Mobs (With Animations) - 11 Maps Client: The Depreshed Bean (10k+ Subs) https://www.youtube.com/@thedepreshedbean Watch The Trailer: https://youtu.be/5BrDqy6Lr6U?si=j7MuEvkrpRrpHLRI

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🍔 Food-Themed Troll Tower Obby
02/17/2026
Scripting / Full Game Development / Building / UI Design

🍔 Food-Themed Troll Tower Obby

🍔 Food-Themed Troll Tower Obby is a vertical obstacle course designed to combine playful visuals with challenging, unpredictable gameplay. The project focuses on delivering a fun yet chaotic experience where players progress through a tower filled with food-inspired stages and “troll” mechanics that test both skill and patience. Each level introduces unique obstacles such as moving platforms, directional paths, fake-outs, and sudden traps designed to surprise players. The tower is structured to maintain a steady difficulty curve, while troll elements add unexpected twists that keep gameplay engaging and memorable. A key feature of the experience is the food collection system, where players gather items throughout the tower to unlock a final boss battle. This adds a sense of progression beyond simply reaching the top, encouraging exploration and replayability. The environment design uses clear layouts and color variation to help players navigate complex sections while maintaining a cohesive food-themed aesthetic. Special attention was given to balancing frustration and fun—ensuring troll mechanics feel fair and rewarding rather than discouraging. Overall, Food-Themed Troll Tower Obby delivers a dynamic and entertaining experience that blends humor, challenge, and progression into a highly replayable tower format.

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