Valentine's Tower Obby 💞 This project was a custom order for Valentine's Tower Obby 💞
Client: alz3abi123 client want custom arab models & sounds, it took me 1month to finsh all models and sounds models. The Fishing System Was Included As Well.
This project showcases the development of Brown Theme Clicky Keyboard Tower, a Roblox obby inspired by mechanical keyboards and clicky switch aesthetics. The goal was to create a skill-based platforming experience that challenges players through a variety of jumps, obstacles, and progression-focused gameplay while maintaining a consistent visual theme. The tower features numerous custom-designed sections built around keyboard-inspired assets, including keycaps, switches, cylinders, narrow pathways, and precision jumping challenges. Each obstacle was carefully placed to create a balanced difficulty curve that gradually introduces more demanding mechanics as players advance through the course. A structured checkpoint system was implemented to improve player retention and progression. Visual indicators, directional layouts, and a consistent color palette help players navigate the tower while keeping the experience clear and engaging. The brown-themed design creates a unique identity that stands out from traditional obby environments. Overall, the project delivers a polished and enjoyable Roblox obby experience that combines keyboard-inspired visuals, challenging gameplay, structured progression, and thoughtful level design to create a rewarding experience for players of all skill levels.
This project was created for a client looking to develop an engaging, visually immersive jungle-themed obstacle course (obby) experience. The primary goal was to design a fun yet challenging 60-stage progression system that encourages replayability while maintaining a vibrant and adventurous jungle atmosphere. The obby is set within a lush canyon environment featuring flowing rivers, rocky cliffs, dense foliage, oversized jungle plants, wooden bridges, swinging platforms, stepping stones, moving obstacles, and elevated stone pillars. Each stage introduces varied mechanics such as disappearing paths, rotating logs, narrow balance beams, suspended platforms, and vertical climbing sections to keep gameplay dynamic and progressively challenging. One of the key challenges was balancing visual density with clear player navigation. The jungle environment includes large trees, cliffs, and layered vegetation, which risked obscuring important paths. To solve this, bright red directional arrow pads were used consistently to guide players while maintaining the natural jungle aesthetic. Platform spacing and camera angles were also carefully tested to prevent frustration during jumps across tall pillars and narrow bridges. Performance optimization was also important due to the heavy environmental detailing. Asset scaling, smart prop placement, and efficient part usage ensured smooth gameplay
I was commissioned to make a elevator script that teleports you into another game. (Please Contact Me If You Want To Test The Game Out)