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Scripting / Full Game Development / Building / UI Design 02/04/2026

Brainrot Theme Tower Obby

Project Overview

Brainrot Theme Tower Obby is a custom-designed Roblox obstacle course game built for a client targeting kids and casual players. The goal was to create a fun, colorful, and engaging tower experience with progressive difficulty, unique themed stages, and interactive UI elements. The project features 100 stages with increasing complexity, including moving platforms, precision jumps, rotating obstacles, themed parkour sections, and visually distinct environments. Each level was carefully structured to maintain player engagement while keeping the gameplay accessible for younger audiences. I designed and built: - A fully structured vertical tower layout with optimized stage progression - Custom obstacle mechanics and balanced jump distances - Themed stage designs (character builds, aircraft section, floating platforms, etc.) - Interactive UI system including stage tracker, progress percentage, and action buttons (Finish, Skip, Kill All) - Lobby area with clean layout and clear entry guidance - Monetization-ready elements such as skip and special action buttons The final result is a polished, visually cohesive obby experience that encourages replayability and progression while maintaining strong performance and smooth gameplay.

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🌪 Push Panic Towers
03/17/2026
Scripting / Full Game Development / Building / UI Design

🌪 Push Panic Towers

🌪 Push Panic Towers is a fast-paced, vertical obby experience designed to challenge player reflexes, timing, and precision. The project focuses on creating an intense progression system where players climb through multiple stacked stages, each introducing new mechanics and increasing difficulty. The tower is structured as a continuous vertical journey, featuring a variety of obstacle types such as moving platforms, narrow jumps, rotating elements, and directional paths. Each section is visually color-coded to help players quickly understand progression while maintaining clarity in a dense, multi-layered environment. A key gameplay element is the “push” mechanic, encouraging competitive and chaotic interactions between players. This adds an unpredictable layer of difficulty, transforming simple platforming into a dynamic social challenge where positioning and timing are critical. One of the main challenges in development was balancing difficulty with fairness. Careful attention was given to platform spacing, visibility, and checkpoint flow to ensure the game remains challenging without feeling frustrating. The vertical design also required optimization to maintain performance across all tower levels. Overall, Push Panic Towers delivers a high-energy, replayable experience that blends classic obby gameplay with competitive mechanics, keeping players engaged as they climb.

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