I've made this game for 2 days because I was bored. This game is not yet done because it has no shops and has bugs. I'll be continuing it in the future after all my projects are done. (Please Contact Me If You Want To Test The Game Out)
I was commissioned to make the shop gamepass. (Please Contact Me If You Want To Test The Game Out)
This project showcases the development of Fairy Tail: Magic Brawl 2, a stylized Roblox game featuring a large, immersive open-world environment inspired by fantasy and adventure themes. The goal was to create an engaging gameplay experience that combines exploration, combat elements, and visually appealing environments. The map includes multiple distinct biomes such as dense forests, rocky cliffs, rivers, and a central waterfall area, each designed to provide variety and depth to the player’s journey. Careful attention was given to terrain design, environmental storytelling, and smooth navigation to ensure players can explore the world naturally. To enhance gameplay, the environment was built with clear pathways, open combat zones, and interactive areas that support progression and player engagement. Visual elements such as lighting, water effects, and foliage were optimized to balance performance with quality. A key challenge was maintaining consistency and flow across a large-scale map while keeping performance optimized. This was achieved through efficient asset usage, clean layout structuring, and thoughtful level design. Overall, the project delivers a polished and immersive Roblox experience that blends stylized visuals with functional game design, creating an enjoyable and scalable environment for players.
This project showcases the development of Noob Vs Pro Obby Race, a competitive Roblox obby experience focused on progression, skill-based gameplay, and replayability. The goal was to create a race-style game where players advance through stages while competing against others. A key highlight is the creation of 750+ unique stages, each designed with different obstacle patterns and increasing difficulty. This process was highly time-consuming, requiring careful planning to maintain variety, balance, and smooth progression from beginner to advanced levels. The game includes a structured lobby system with leaderboards, shop, gifts, and social features to improve player engagement. Additional systems such as trails, gears, and modifiers add customization and replay value. Visual clarity was a priority, achieved through color-coded stages, clear directions, and consistent layouts to help players quickly understand each challenge. One of the main challenges was maintaining performance across many stages, solved using optimized building and modular design. Overall, the project delivers a polished and engaging obby experience that rewards skill and progression.
I made this custom roblox plants vs brainrots game for a youtuber. it has 20units with 4 mutations and 8 plants that you can sell in the seller npc